

- LUA MEMORY MINETEST MOD
- LUA MEMORY MINETEST MODS
- LUA MEMORY MINETEST SOFTWARE
- LUA MEMORY MINETEST CODE
You might have to remove a few features, but you could do it. If you could fork, you could maintain a crusty Java 1.5 branch, which would at least still allow you to play. It's good for the codebase if it's Java 6 minimum, but it's bad for you. Forking is for experimentation in a direction no one wants to go, or because you're having a problem with something (say, you run on Java 1.5 and now Minecraft won't support that version soon. Normally most folks would rather push a change upstream or file a bug, those are a lot less effort and you improve the entire product.
LUA MEMORY MINETEST CODE
Forking is a drastic act you tend to do at the END of a conflict over patches/changes not being accepted that you can change the code if you don't like it is what gives users that last step of control one can make modifications or total conversions that much more easily.
LUA MEMORY MINETEST SOFTWARE
The ability to fork is what's GOOD about every Free Software project. Given near-zero C++ runtime reflection capabilites, it is nigh impossible to write something like ModLoader, so I'm praising the Lord they made Lua script modding.
LUA MEMORY MINETEST MOD
Imagine how could it have been if every mod on Minetest forums were another fork of Minetest adding one or two features. The code being open leads to fragmentation instead of collaboration. Saying floating blocks in Minecraft do not make sense is like saying that buying weapons through screen overlay in Counter-Strike doesn't make sense because it is unrealistic.Ġplayer wrote:That's also what is wrong with almost every FS project. Game rules do not need to make sense in context of rules of another game (which reality is). Given near-zero C++ runtime reflection capabilites, it is nigh impossible to write something like ModLoader, so I'm praising the Lord they made Lua script modding.Īlso, almost every thing you claimed to be not having sense is pretty much OK. That's also what is wrong with almost every FS project. That would be great and will force us to use fences and blocks to make mines to be sure that you are safe. Damage dependant of falling blocks weight and amount.

A whole bucnh of stone falls on you you take damage from the stone falling but you appear over it (you have managed to get out of there). Imagine being in a cave, you see an ore in the ceiling, you mine it, and you are taking out a key part of the caves ceiling. That would allow a C programmer to have his own MineCraft clone starting from this basis and correct Mojangs errors (beacon checking all entities? watter being stopped by a sign? floating blocks? gravity affected blocks turning into items if landing on non-opaque blocks? gavity affected blocks falling on your head and not taking damage (except the suffocation damage)) There are tons of things that don't make sense in MC that I would like to be more real.

That's the point, it's in a very unmature stage but is LGPL, what means that you can copy the code while your product also extends that LGPL license. Still, I'm pretty amused of how far it got in the last half an year. There's also mod that adds Mesecons, "thing like minecraft redstone", but looks more like some half-assed version of Integrated Redstone, featuring a variety of logic gates for example.
LUA MEMORY MINETEST MODS
There are mods that add particles support or decend inventory alongside with mods that add things like water pumping. Modding community around Minetest is very strange, too. Last versions are starting to overcome this though, so I'm looking forward to what they will make next. 0player wrote:While this project certainly has some potential, it's still very immature in the sense of looking like Minecraft ripoff.
